Groups and games
Use a name wheel for fair turns in meetings and games
Decide when to keep names in the wheel, when to remove them, and how to explain the selection to a group.
Match the wheel to the decision
For independent picks, such as choosing a volunteer for a single task, leave every name available after each spin. The same person can be selected again. For a round-robin activity, remove each winner after the spin so every person gets a turn before the list is reset.
These are different rules, and neither is universally better. State the rule at the start so a repeat result does not look like a mistake.
Prepare the list together
Ask people how they want their names shown. Check for duplicate entries and add each eligible person once unless the group has agreed on weighted entries. If you do use weights, explain what they mean: a weight of two gives an entry twice the selection share of a weight of one.
Use colors and text contrast that are readable on the display you will use. A practice spin reveals whether names fit on the slices.
Keep the activity moving
Share the wheel on screen, spin once per decision, and announce the result. If someone cannot take the selected turn, apply a rule agreed in advance, such as passing to the next spin.
The wheel helps make the selection process visible. It does not replace the group's judgment about participation or accessibility.
Put this into practice
Start with a sample wheel, then replace the entries with your own list.
Create a group name wheel